This review was originally published on a prior version of my blog on September 9, 2018. I have made minor stylistic revisions only.
Sadly, his book did not even meet these meager expectations. Not only did Goins fail to teach me anything new, his approach to discussing the topic introduces further confusion with a number of inappropriate conflations. By this I mean that Goins's frames of reference for argumentation only fit reality if you focus on a very narrow and exceptional band of human experiences.
My intent in this review is to pull apart these conflations and fit their targets into frames of reference that fit broader swaths of reality. I will show that the sentiment behind the title, that "real artists don't starve," while, in a sense, true, is not true for the reasons Goins claims. On the contrary, the current state of the world is about as far from a "New Renaissance" as it could possibly be.
The fundamental tension here is ultimately the question, "who does the generative activity serve?" Goins appears to want to live in a world where the products of artistic endeavor can be made profitable solely by making the right social connections. However, this stance ignores the fundamental reality that works of art, in the true sense of the word, will be inherently unattractive to the vast majority of people, and therefore fail as products.
Artwork and products are fundamentally different things. Works of art are crafted for no goal other than an artist's realization of their vision. Products are crafted to sell. Real artists decide to create the former, and only later concern themselves with the latter, if at all (because the artist should be devoting as much energy as possible to honing their art). To pretend that there is some world where works of art can also be successful products is either to debase art or to presume a wildly unrealistic analysis of the kinds of things that are capable of selling well.
If one adopts the more realistic outlook I have outlined here, the result is a fundamental tension between spending one's time on making enough money to live comfortably and spending one's time practicing one's art.
Goins outlines the three forms of supposed independence in chapter 12: create "art" that the market approves of, get a patron, or teach people how to create "art" that the market approves of (and charge for the service). To my mind, the first and third of these options entail enslavement to the market, and the second entails enslavement to a patron.
Interestingly absent is the concept of buying time, by which I mean the act of saving up money for the purpose of freeing oneself from any of the above constraints. Money is power, and, as such, is the only way in our modern society of achieving freedom from market forces. Having conflated artwork and product, the concept of "selling out" has become nonsensical, and the real path to freedom (generating a savings) has been lost in the ensuing quagmire.
Patrons, in Goins's model, can be a business that wants to invest in one's art, or crowdfunding channels like Kickstarter and Patreon. I would argue that neither of these is truly "patronage." A better term would be "employment."
In the case of a business, this is quite clear. A business will be forced to shutter if it does not submit to the pressure of market forces, and those forces will inevitably translate to pressure on their hired artists. Furthermore, Kickstarter and Patreon "patrons" are actually nothing more than the pure manifestation of market forces with the middlemen (managers and executives) removed.
What Goins glosses over is the fact that real artists like Michelangelo had difficult relationships with their patrons, since they realized that their ability to execute on their vision would ultimately be constrained by the relationship. We know that Michelangelo's relationships with his patrons were difficult at best. "[A]lthough I have served popes, ... this I did under compulsion," he writes.¹ For his last major work, the cupola of St. Peter's, Michelangelo refused payment, worrying that he would sunder his art by tainting its creation with the profit motive.
If artwork and products are the same thing, and if patrons and employers equate, then the idea of executing on a unique vision evaporates. Goins even goes as far as propping up the idea that artists should "steal" from one another (chapter 2). Interestingly, he uses the more correct term of "influence" many times, but his frame describes a method for making products more appealing by appropriating the tropes and genre conventions of prior works ("stealing"). The title of chapter 2 is, "Stop Trying to Be Original."
A better frame for the conversation would be to start with the fact that originality is a hard sell, but trying to achieve it is the only way to execute on a vision that is true to oneself. Market motivations have little place in a discussion of art.
The conflation is most evident in the example biographies he provides. Michelangelo, Van Gogh, and F. Scott Fitzgerald are discussed vis-a-vis Elvis Presley, Jay-Z, Beyoncé, an astronaut who paints, and a major league baseball player you will never have heard of who is working on a movie. Most disturbingly of all, the following also fit easily into this same category: Gordon Mackenzie, Jeff Bezos, and Steve Jobs. All are, apparently, "artists."
Let me make this perfectly clear. Artists (Michelangelo, Van Gogh, and Fitzgerald) fight tooth and nail in a rough world to execute on their artistic vision as faithfully as they possibly can. Creators produce what might be generously called mass-cultural artifacts, because they either pander to the market, or more likely, lack a vision entirely, but still enjoy the act of creation for its own sake (Presley, Beyoncé, et al.). And, completely outside the realm of any of this are businessmen, who neither have artistic vision nor produce artifacts, but simply manage large organizations of people (Mackenzie, Bezos, and Jobs).
The ability to manage groups of people is certainly a skill, and it is certainly important, but it is far too much of a stretch to call such work "artistic." Further, our society would benefit from a renewal of the distinction between art and products, and consequently artists and creators. The reason that many people can get excited by the artifacts generated by creators is because they are designed to be appealing; they are designed to sell. And for many, this feeling of appeal equates to goodness.
Regardless of how far that feeling spreads, it remains shallow. I fear that too many consumers have never reached, albeit counter-intuitively, for something difficult, something old, something strange, something complex—simply for the joy of doing the work to understand someone else's vision. That is the truly lost art.
What real artists do is execute on a vision that is wholly theirs, one which may have a number of influences, but which is truly original. Too bad that sentence can't be turned into a catchy title for a self-help book. At any rate, I doubt such a self-help book would sell.